Asset Management

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Revision as of 21:04, 22 June 2017 by Clay (talk | contribs) (1 revision imported)
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Possible directory structure for assets, to ensure that different Blender files are referencing things consistently.

Lib

/Anim
Reusable animation items (e.g. slip portal)
/Art
Sketches, concept art and CG character proof sheets
/Images
Organized by source
/Materials
Reusable shader settings
/Mattes
Background art
/Models
Props, planets, etc.
/Sets
Scenes per camera angle
/Textures
Organized by what they usually color (cloth, nature, buildings)
/Vid
Stock video
/Wav
Soundtracks and sound effects

Other

Categories we probably don't need unless we have animated aliens

/Chars
Character models
/Pose
Motion captures and animations of creatures
/Rigs
Armatures of reusable rigs

Per Episode

/Audio
Prelim reading to final mixdown
/Anim
Rough animatic (story reel) using storyboard and audio track
/Mktg
Material for posters, banners, adverts, story copy, etc.
/Preprod
Pre-production notes, planning, etc.
/Ref
Reference materials incl. location shots, test photo shoots
/Render
Organized by quick vs. final, per shot
/Scenes
Separate blend file per shot (including any DVD extras)
/Sched
Shooting schedule, etc.
/Script
Story, screenplay, shooting script
/Status
Administrivia
/Story
Storyboard images
/Vid
Imported video
/Xtras
Extras and special features, incl interviews, actor bios, etc.