Asset Management

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Synology Drive folder structure

blender

Directory structure for assets, to ensure that different Blender files are referencing things consistently.

/anim
Reusable animation items (e.g. slip portal)
/art
Sketches, concept art and CG character proof sheets
/images
Organized by source
/materials
Reusable shader settings
/mattes
Background art
/models
Props, planets, etc.
/renders
Output for model testing
/scripts
Python (or other?) scripts
/sets
Scenes per camera angle
/textures
Organized by what they usually color (cloth, nature, buildings)

Compositing

Only if doing some compositing in Blender

/vid
Stock video
/wav
Soundtracks and sound effects

Animating

Only if animating in Blender

/chars
Character models
/pose
Motion captures and animations of creatures
/rigs
Armatures of reusable rigs

production

Directory structure for episodes, special features, etc.

/audio
Prelim reading to final mixdown
/anim
Rough animatic (story reel) using storyboard and audio track
/mktg
Material for posters, banners, adverts, story copy, etc.
/preprod
Pre-production notes, planning, etc.
/ref
Reference materials incl. location shots, test photo shoots
/render
Organized by quick vs. final, per shot
/scenes
Separate blend file per shot (including any DVD extras)
/sched
Shooting schedule, etc.
/script
Story, screenplay, shooting script
/status
Administrivia
/story
Storyboard images
/vid
Imported video
/xtras
Extras and special features, incl interviews, actor bios, etc.