Corridor Set

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Areas

  • Straight
  • T-intersection
    • With lift at end
    • With regular door at end?
  • Cross intersection?

Basic Corridor

  • Walls
    • Panels
    • Info displays
  • Floor
    • Central grate
      • Lights?
    • Non skid flooring
  • Baffle dividers
    • Mechanical details?
    • Force field emitters and/or baffles?
  • Kick plate?
  • Ceiling
    • Lights
    • Alert lights
    • Hatch?
  • Set dressing
    • Pipes
      • Connectors
      • Access points
      • Bends / intersections
    • Emergency station?
    • Other greebles?

Room Door

  • Frame
  • Door including lighting inset
  • Display
  • Controls
  • Lighting
  • Rigging

Lift Entrance

  • Frame
  • Doors including lighting insets
  • Display
  • Controls
  • Overhang
  • Lighting
  • Rigging

Other Thoughts

  • Access hatch ("Jeffries tube entry")?
  • Stylized elements or curves
  • Iconography / graphic design system for controls
  • What would puppets do differently from a standard sci-fi corridor?



Pre-2025 To Do List

Panels

  • Add hole for removal tool
  • Add identifiers (add faces, texture with decals)
  • Create versions with transparent covers
  • Improve exposed control ones
    • Better depth/angle?
    • Our own widgets rather than borrowed ones
    • Lighting over them?
  • Fix the texturing weirdness
    • Figure out subsurf with texturing?
    • Match scaling across sizes
    • Shrink them slightly to create gaps?
    • Start over?
  • Try to use arrays instead to simplify things?

Rigg's repair spot

  • Removed panel
  • Removal tool?
  • Widgets inside the space
  • Lighting

Floors

  • Proper floor texture with proper scaling
  • Grate
    • Wider?
    • Properly scaled texture
    • Transparency to allow light to shine up through
    • Break into separate pieces?
  • Intersections - add a separate square join?

Walls/ceiling

  • Base board texture
  • Top board texture
  • Ceiling texture
  • Add baffles?
  • Add vents?
  • Get rid of the funky squiggle on the fluorescents
  • Improve lighting at the dark areas where ceiling and pipes meet

Pipes and other set dressing

  • Pipes
    • Add more pipes
    • Textures - with appropriate decals/text
    • More structural details - joins, rivets, valves, connections to the wall or ceiling
  • Other elements
    • Square air ducts
    • Cables

Room door

  • Frame
  • Door including lighting inset
  • Display
  • Controls
  • Overhang for pipe/cable etc. entry
  • Lighting
  • Textures

Lift door

  • Frame
  • Doors including lighting insets
  • Display
  • Controls
  • Overhang
  • Lighting
  • Textures

Other

  • Repeat everything to finish out the other sections
  • Add wider intersection with access ladder, lift etc.?