Corridor Set
From Galaxy Scouts
Areas
- Straight --> CURVE eventually
- T-intersection
- With lift at end
- With regular door at end
- Cross intersection
Basic Corridor
To Do List
| Area | Subarea | Notes | Status |
|---|---|---|---|
| Walls | Panels flush | Panel lines, tool insets for removal; various shapes and sizes | |
| Walls | Panels heavy | Lower, bolted on; need removed cover as well | |
| Walls | Info displays | How often, how many? | |
| Walls | Vents | ||
| Floor | Central access | NOT an open grate that everything falls through :) | |
| Floor | Lighting | Actually on the panel walls - may need more where doors etc. are | Partial |
| Floor | Baffle floor | Door tracks etc. | Done |
| Baffle | Controls / details | ||
| Baffle | Door | Grid insets (and/or supports?) | |
| Baffle | Door | Rigging for animation | |
| Baffle | Door | Energy field how? (Clay's across/up idea still works?) | |
| Door section | Frame | Rebuild it smarter | |
| Door section | Walls | ||
| Door section | Lighting | ||
| Door section | Wall display | ||
| Door section | Controls | ||
| Door section | Rigging for animation | ||
| Ceiling | Beams? Hatch? | ||
| Miscellaneous | Emergency Station | ||
| Miscellaneous | Other one-off details | ||
| Decals | Names / numbering |
Rigg's repair spot
- Removed panel
- Removal tool?
- Widgets inside the space
- Lighting
Lift Entrance
- Frame
- Doors including lighting insets
- Wall display
- Controls
- Overhang
- Lighting
- Rigging
Other Thoughts
- What would puppets do differently from a standard sci-fi corridor?
- What is opposite Mess Hall door?
- Access hatch ("Jeffries tube entry")?
- How many doors on that hall?
- Pipes and cables anywhere? or only inside?
