Asset Management
From Galaxy Scouts
Possible directory structure for assets, to ensure that different Blender files are referencing things consistently.
Lib
- /Anim
- Reusable animation items (e.g. slip portal)
- /Art
- Sketches, concept art and CG character proof sheets
- /Images
- Organized by source
- /Materials
- Reusable shader settings
- /Mattes
- Background art
- /Models
- Props, planets, etc.
- /Sets
- Scenes per camera angle
- /Textures
- Organized by what they usually color (cloth, nature, buildings)
- /Vid
- Stock video
- /Wav
- Soundtracks and sound effects
Other
Categories we probably don't need unless we have animated aliens
- /Chars
- Character models
- /Pose
- Motion captures and animations of creatures
- /Rigs
- Armatures of reusable rigs
Per Episode
- /Audio
- Prelim reading to final mixdown
- /Anim
- Rough animatic (story reel) using storyboard and audio track
- /Mktg
- Material for posters, banners, adverts, story copy, etc.
- /Preprod
- Pre-production notes, planning, etc.
- /Ref
- Reference materials incl. location shots, test photo shoots
- /Render
- Organized by quick vs. final, per shot
- /Scenes
- Separate blend file per shot (including any DVD extras)
- /Sched
- Shooting schedule, etc.
- /Script
- Story, screenplay, shooting script
- /Status
- Administrivia
- /Story
- Storyboard images
- /Vid
- Imported video
- /Xtras
- Extras and special features, incl interviews, actor bios, etc.
