Corridor Set
From Galaxy Scouts
Stuff I still need to do.
Panels
- Add hole for removal tool
- Add identifiers (add faces, texture with decals)
- Create versions with transparent covers
- Improve exposed control ones
- Better depth/angle?
- Our own widgets rather than borrowed ones
- Lighting over them?
- Fix the texturing weirdness
- Figure out subsurf with texturing?
- Match scaling across sizes
- Shrink them slightly to create gaps?
- Start over?
- Try to use arrays instead to simplify things?
Rigg's repair spot
- Removed panel
- Removal tool?
- Widgets inside the space
- Lighting
Floors
- Proper floor texture with proper scaling
- Grate
- Wider?
- Properly scaled texture
- Transparency to allow light to shine up through
- Break into separate pieces?
- Intersections - add a separate square join?
Walls/ceiling
- Base board texture
- Top board texture
- Ceiling texture
- Add baffles?
- Add vents?
- Get rid of the funky squiggle on the fluorescents
- Improve lighting at the dark areas where ceiling and pipes meet
Pipes and other set dressing
- Pipes
- Add more pipes
- Textures - with appropriate decals/text
- More structural details - joins, rivets, valves, connections to the wall or ceiling
- Other elements
- Square air ducts
- Cables
Room door
- Frame
- Door including lighting inset
- Display
- Controls
- Overhang for pipe/cable etc. entry
- Lighting
- Textures
Lift door
- Frame
- Doors including lighting insets
- Display
- Controls
- Overhang
- Lighting
- Textures
Other
- Repeat everything to finish out the other sections
- Add wider intersection with access ladder, lift etc.?
