Corridor Set

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Revision as of 11:19, 9 November 2010 by Linda (talk | contribs) (Created page with 'Stuff I still need to do. == Panels == * Add hole for removal tool * Add identifiers (add faces, texture with decals) * Create versions with transparent covers * Improve exposed…')
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Stuff I still need to do.

Panels

  • Add hole for removal tool
  • Add identifiers (add faces, texture with decals)
  • Create versions with transparent covers
  • Improve exposed control ones
    • Better depth/angle?
    • Our own widgets rather than borrowed ones
    • Lighting over them?
  • Fix the texturing weirdness
    • Figure out subsurf with texturing?
    • Match scaling across sizes
    • Shrink them slightly to create gaps?
    • Start over?
  • Try to use arrays instead to simplify things?

Rigg's repair spot

  • Removed panel
  • Removal tool?
  • Widgets inside the space
  • Lighting

Floors

  • Proper floor texture with proper scaling
  • Grate
    • Wider?
    • Properly scaled texture
    • Transparency to allow light to shine up through
    • Break into separate pieces?
  • Intersections - add a separate square join?

Walls/ceiling

  • Base board texture
  • Top board texture
  • Ceiling texture
  • Add baffles?
  • Add vents?
  • Get rid of the funky squiggle on the fluorescents
  • Improve lighting at the dark areas where ceiling and pipes meet

Pipes and other set dressing

  • Pipes
    • Add more pipes
    • Textures - with appropriate decals/text
    • More structural details - joins, rivets, valves, connections to the wall or ceiling
  • Other elements
    • Square air ducts
    • Cables

Room door

  • Frame
  • Door including lighting inset
  • Display
  • Controls
  • Overhang for pipe/cable etc. entry
  • Lighting
  • Textures

Lift door

  • Frame
  • Doors including lighting insets
  • Display
  • Controls
  • Overhang
  • Lighting
  • Textures

Other

  • Repeat everything to finish out the other sections
  • Add wider intersection with access ladder, lift etc.?