Blender HardOps

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Useful functions

Function Object Edit Options Notes
Everscroll Q > E Scroll through cutters (and mods) on an object
Mirror Alt-X Alt-X A - add another Select second object (before Alt-X) to mirror across it
Sharpen Q > S
  • Alt - Weighted Normal
  • Ctl-Shift - Recalculate
Bevel Q > W
  • Ctl - new 30 degree
  • Ctl-Shift - new 60 degree
  • Move mouse to change width
  • Scroll wheel to change segments
Array Q > E
  • Ctl - new array
Dice Q > D Q > H > D
Clear Sharps Q > O > R
Clean Mesh Q > O > N Q > O > N
Smart Apply Q > O > A
To Floor Q > H (or O) > T Q > H (or O) > T
Curve / Extract Q > H > C Q > C
Radial Array Q > H > A
Set Origin Q > H > S
Face Extract Q > H > F
Circle Q > E
Flatten to Face Q > H > F
Selection to Boolean Q > H > S Decimate any internal edges beforehand
Snap Cursor Q > O > S
Show/Hide (display) Marks (edges) Q > O > D
Demote (remove marks from edges) Q > O > O