Character Generation

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Revision as of 10:52, 28 October 2010 by Linda (talk | contribs) (moved Chararacter Generation to Character Generation)
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Attributes

We probably don't need formal stats, but I put this down so we can think about each character's strengths and weaknesses.

GURPS Style

Range: 1 to 20 / Average: 10 / Distribute up to 100 points

  • Strength (ST): +/- 10 points/level
  • Dexterity (DX): +/- 20 points/level
  • Intelligence (IQ(: +/- 20 points/level
  • Health (HT): +/- 10 points/level

AD&D

Range: 1 to 18 / Average: 9 to 11 / Various ways of rolling with d6

  • Strength (STR)
  • Dexterity (DEX)
  • Constitution (CON)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)


Advantages and Disadvantages

Some starting ideas.

Advantages Disadvantages
  • Absolute Direction
  • Absolute Timing
  • Acute Sense (Hearing, Taste and Smell or Vision)
  • Alertness
  • Animal Empathy
  • Attractiveness
  • Charisma
  • Combat Reflexes
  • Common Sense
  • Danger Sense
  • Eidetic Memory
  • Empathy
  • Good Reputation
  • High Pain Threshold
  • Intuition
  • Luck
  • Rapid Healing / Strong Immune System
  • Strong Will
  • Toughness
  • Unusual Background
  • Wealth
  • Absent-Minded
  • Bad Reputation
  • Bad Temper
  • Berserker
  • Code of Honor
  • Combat Paralysis
  • Former Addiction
  • Honesty
  • Impulsiveness
  • Intolerance
  • Jealousy
  • Laziness
  • Overconfidence
  • Pacifism
  • Phobia
  • Shyness
  • Slow Healing / Weak Immune System
  • Stubborness
  • Truthfulness
  • Unluckiness


Skills

Some starting ideas.

Spaceship Personal Combat Knowledge Social
  • Armoury
  • Astrogation
  • Communications
  • Engineering
  • Piloting
  • Sensors
  • Shields
  • Weapons Operation
  • Battlesuit
  • Beam Weapons
  • Brawling
  • Escape
  • Explosives
  • Force shield
  • Guns
  • Knife
  • Martial arts
  • Stealth
  • Bioengineering
  • Computer Programming
  • Computer Security
  • Genetic Engineering
  • Intelligence Analysis
  • Language Skills
  • Mechanic
  • Medicine
  • Planetology
  • Puppet History
  • Shipbuilding
  • Stellar Cartography
  • Xenobiology
  • Xenology
  • Acting
  • Artist
  • Carousing
  • Connoisseur
  • Dancing
  • Diplomacy
  • Gambling
  • Leadership
  • Musical Instrument
  • Negotiation
  • Photography
  • Politics
  • Savoir-Faire
  • Singing
  • Storytelling
  • Streetwise
  • Writing