Blender Notes
From Galaxy Scouts
Best Practices
- Cylinders
- Vertices multiple of 4 to keep round
- Start with fewer if planning to subdivide or subsurface later
- End cap - replace with quads (variety of methods)
- Modifiers
- Processed from the top down
- Applying it "moves it to the top" - so apply in the right order
Selecting Stuff Faster While Editing
- Ctrl-click: select everything between previous and current selection
- Alt-click: select all connected
- Alt-Ctrl-click: select all in same direction that are same length?
- Ctrl-+ (-): expand (contract) selection
- Other options: select sharp edges; select by trait (e.g., # of sides)....
Miscellaneous Notes
- Inset - Tap twice to inset faces individually
- Mark Seams - makes it easier to use L to select linked geometry for key areas
Booleans
- Every bool must have 2 connection points to the object
- Can create non-manifold topology
- Use Exact option to avoid cutting with Z-fighting
- When joining
- Connection points as perpendicular as possible
- Connect points with J; dissolve any bad ones
- Mirror booleans
- Mirror all by modifying object
- Mirror individual by modifying the cutter
- Can reorder the modifiers so some of the cutters are after the mirror
- Deleting booleans properly
- Delete the modifier AND the cutter
- If slicing and only delete the cutter mesh, may leave duplicate object behind
Bool Tool
- Choose cutter first; shift-click object to be cut
- Shortcuts
- Ctrl-numpad -: difference
- Ctrl-numpad +: union
- Ctrl-numpad *: intersect
- Ctrl-numpad /: slice
- Parent cutters to the object
- Select cutters; shift-click object
- Ctrl-P - Object; Keep transform
HardOps / BoxCutter
Add stuff here
