Blender Notes

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Revision as of 12:08, 18 August 2025 by Linda (talk | contribs) (Created page with "== Best Practices == * Cylinders ** Vertices multiple of 4 to keep round ** Start with fewer if planning to subdivide or subsurface later ** End cap - replace with quads (variety of methods) * Modifiers ** Processed from the top down ** Applying it "moves it to the top" - so apply in the right order == Selecting Stuff Faster While Editing == * Ctrl-click: select everything between previous and current selection * Alt-click: select all connected * Alt-Ctrl-click: select...")
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Best Practices

  • Cylinders
    • Vertices multiple of 4 to keep round
    • Start with fewer if planning to subdivide or subsurface later
    • End cap - replace with quads (variety of methods)
  • Modifiers
    • Processed from the top down
    • Applying it "moves it to the top" - so apply in the right order

Selecting Stuff Faster While Editing

  • Ctrl-click: select everything between previous and current selection
  • Alt-click: select all connected
  • Alt-Ctrl-click: select all in same direction that are same length?
  • Ctrl-+ (-): expand (contract) selection
  • Other options: select sharp edges; select by trait (e.g., # of sides)....

Miscellaneous Notes

  • Inset - Tap twice to inset faces individually
  • Mark Seams - makes it easier to use L to select linked geometry for key areas

Booleans

  • Every bool must have 2 connection points to the object
    • Can create non-manifold topology
    • Use Exact option to avoid cutting with Z-fighting
  • When joining
    • Connection points as perpendicular as possible
    • Connect points with J; dissolve any bad ones
  • Mirror booleans
    • Mirror all by modifying object
    • Mirror individual by modifying the cutter
    • Can reorder the modifiers so some of the cutters are after the mirror
  • Deleting booleans properly
    • Delete the modifier AND the cutter
    • If slicing and only delete the cutter mesh, may leave duplicate object behind

Bool Tool

  • Choose cutter first; shift-click object to be cut
  • Shortcuts
    • Ctrl-numpad -: difference
    • Ctrl-numpad +: union
    • Ctrl-numpad *: intersect
    • Ctrl-numpad /: slice
  • Parent cutters to the object
    • Select cutters; shift-click object
    • Ctrl-P - Object; Keep transform

HardOps / BoxCutter

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