Corridor Set: Difference between revisions

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Line 31: Line 31:
     <td>Info displays</td>
     <td>Info displays</td>
     <td>How often, how many?</td>
     <td>How often, how many?</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Rigg's repair spot</td>
    <td>
* Removed panel
* Removal tool
* Widgets
* Lighting
    </td>
     <td></td>
     <td></td>
   </tr>
   </tr>
Line 108: Line 119:
     <td>Door section</td>
     <td>Door section</td>
     <td>Frame</td>
     <td>Frame</td>
    <td></td>
     <td>Rebuild it smarter</td>
     <td>Rebuild it smarter</td>
    <td></td>
   </tr>
   </tr>
   <tr>
   <tr>
Line 138: Line 149:
     <td>Door section</td>
     <td>Door section</td>
     <td>Rigging for animation</td>
     <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Frame</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Walls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Lighting</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Wall display</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Controls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Alternate cutouts (e.g. near lifts)</td>
     <td></td>
     <td></td>
     <td></td>
     <td></td>
Line 172: Line 225:
   </tr>
   </tr>
</table>
</table>
=== Rigg's repair spot ===
* Removed panel
* Removal tool?
* Widgets inside the space
* Lighting
== Lift Entrance ==
* Frame
* Doors including lighting insets
* Wall display
* Controls
* Overhang
* Lighting
* Rigging


== Other Thoughts ==
== Other Thoughts ==
* What would puppets do differently from a standard sci-fi corridor?
* What would puppets do differently from a standard sci-fi corridor?
* What is opposite Mess Hall door?
* Access hatch ("Jeffries tube entry")?
* Access hatch ("Jeffries tube entry")?
* How many doors on that hall?
* Pipes and cables where?
* Pipes and cables anywhere? or only inside?


[[Category:Production]]
[[Category:Production]]

Revision as of 18:15, 27 September 2025

10' Corridor

To Do List

Area Subarea Notes Status
All Bevels everywhere needed
Walls Panels flush Panel lines, tool insets for removal; various shapes and sizes
Walls Panels heavy Lower, bolted on; need removed cover as well
Walls Info displays How often, how many?
Walls Rigg's repair spot
  • Removed panel
  • Removal tool
  • Widgets
  • Lighting
Walls Vents
Walls Floor lights
Floor Central access NOT an open grate that everything falls through :)
Floor Alternate intersections (e.g. near lift)
Floor Panel lines?
Floor Baffle floor Door tracks etc. Rebuild?
Baffle Controls / details
Baffle Bulkhead Grid insets Done
Baffle Bulkhead extension window
Baffle Bulkhead Rigging for animation
Baffle Bulkhead Energy field how? (Clay's across/up idea still works?)
Baffle Simplified Version without bulkhead / emitter?
Door section Frame Rebuild it smarter
Door section Walls
Door section Lighting
Door section Wall display
Door section Controls
Door section Rigging for animation
Lift entrance Frame
Lift entrance Walls
Lift entrance Lighting
Lift entrance Wall display
Lift entrance Controls
Lift entrance Rigging for animation
Ceiling Alternate cutouts (e.g. near lifts)
Ceiling Beams? Hatch?
Ceiling Lights better integrated
Miscellaneous Emergency Station
Miscellaneous Other one-off details
Decals Names / numbering

Other Thoughts

  • What would puppets do differently from a standard sci-fi corridor?
  • Access hatch ("Jeffries tube entry")?
  • Pipes and cables where?