Corridor Set: Difference between revisions

From Galaxy Scouts
Jump to: navigation, search
No edit summary
No edit summary
Line 1: Line 1:
== Areas ==
== Areas ==
* Straight  
* Straight --> CURVE eventually
* T-intersection
* T-intersection
** With lift at end
** With lift at end
** With regular door at end?
** With regular door at end
* Cross intersection?
* Cross intersection


== Basic Corridor ==
== Basic Corridor ==
* Walls
=== To Do List ===
** Panels
<div class="table-responsive">
** Info displays
<table class="table">
** Handrail
  <tr>
* Floor
    <th>Area</th>
** Central grate
    <th>Subarea</th>
*** Lights?
    <th>Notes</th>
** Non skid flooring
    <th>Status</th>
* Baffle dividers
  </tr>
** Mechanical details?
  <tr>
** Force field emitters and/or baffles?
    <td>Walls</td>
* Kick plate?
    <td>Panels flush</td>
* Ceiling
    <td>Panel lines, tool insets for removal; various shapes and sizes</td>
** Lights
    <td></td>
** Alert lights
  </tr>
** Hatch?
  <tr>
* Set dressing
    <td>Walls</td>
** Pipes
    <td>Panels heavy</td>
*** Connectors
    <td>Lower, bolted on; need removed cover as well</td>
*** Access points
    <td></td>
*** Bends / intersections
  </tr>
** Emergency station?
  <tr>
** Other greebles?
    <td>Walls</td>
    <td>Info displays</td>
    <td>How often, how many?</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Vents</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Central access</td>
    <td>NOT an open grate that everything falls through :)</td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Lighting</td>
    <td>Actually on the panel walls - may need more where doors etc. are</td>
    <td>Partial</td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Baffle floor</td>
    <td>Door tracks etc.</td>
    <td>Done</td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Controls / details</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Door</td>
    <td>Grid insets (and/or supports?)</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Door</td>
    <td>Rigging for animation</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Door</td>
    <td>Energy field how? (Clay's across/up idea still works?)</td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Frame</td>
    <td>Rebuild it smarter</td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Walls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Lighting</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Wall display</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Controls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Beams? Hatch?</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Miscellaneous</td>
    <td>Emergency Station</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Miscellaneous</td>
    <td>Other one-off details</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Decals</td>
    <td>Names / numbering</td>
    <td></td>
    <td></td>
  </tr>
</table>


== Room Door ==
=== Rigg's repair spot ===
* Frame
* Removed panel
* Door including lighting inset
* Removal tool?
* Display
* Widgets inside the space
* Controls
* Lighting
* Lighting
* Rigging


== Lift Entrance ==
== Lift Entrance ==
* Frame
* Frame
* Doors including lighting insets
* Doors including lighting insets
* Display
* Wall display
* Controls
* Controls
* Overhang
* Overhang
Line 49: Line 160:


== Other Thoughts ==
== Other Thoughts ==
* What would puppets do differently from a standard sci-fi corridor?
* What is opposite Mess Hall door?
* Access hatch ("Jeffries tube entry")?
* Access hatch ("Jeffries tube entry")?
* Stylized elements or curves
* How many doors on that hall?
* Iconography / graphic design system for controls
* Pipes and cables anywhere? or only inside?
* What would puppets do differently from a standard sci-fi corridor?
 
<div class="mw-collapsible">
<hr />
== Pre-2025 To Do List ==
=== Panels ===
* Add hole for removal tool
* Add identifiers (add faces, texture with decals)
* Create versions with transparent covers
* Improve exposed control ones
** Better depth/angle?
** Our own widgets rather than borrowed ones
** Lighting over them?
* Fix the texturing weirdness
** Figure out subsurf with texturing?
** Match scaling across sizes
** Shrink them slightly to create gaps?
** Start over?
* Try to use arrays instead to simplify things?
 
=== Rigg's repair spot ===
* Removed panel
* Removal tool?
* Widgets inside the space
* Lighting
 
=== Floors ===
* Proper floor texture with proper scaling
* Grate
** Wider?
** Properly scaled texture
** Transparency to allow light to shine up through
** Break into separate pieces?
* Intersections - add a separate square join?
 
=== Walls/ceiling ===
* Base board texture
* Top board texture
* Ceiling texture
* Add baffles?
* Add vents?
* Get rid of the funky squiggle on the fluorescents
* Improve lighting at the dark areas where ceiling and pipes meet
 
=== Pipes and other set dressing ===
* Pipes
** Add more pipes
** Textures - with appropriate decals/text
** More structural details - joins, rivets, valves, connections to the wall or ceiling
* Other elements
** Square air ducts
** Cables
 
=== Room door ===
* Frame
* Door including lighting inset
* Display
* Controls
* Overhang for pipe/cable etc. entry
* Lighting
* Textures
 
=== Lift door ===
* Frame
* Doors including lighting insets
* Display
* Controls
* Overhang
* Lighting
* Textures
 
=== Other ===
* Repeat everything to finish out the other sections
* Add wider intersection with access ladder, lift etc.?
</div>


[[Category:Production]]
[[Category:Production]]

Revision as of 15:02, 17 September 2025

Areas

  • Straight --> CURVE eventually
  • T-intersection
    • With lift at end
    • With regular door at end
  • Cross intersection

Basic Corridor

To Do List

Area Subarea Notes Status
Walls Panels flush Panel lines, tool insets for removal; various shapes and sizes
Walls Panels heavy Lower, bolted on; need removed cover as well
Walls Info displays How often, how many?
Walls Vents
Floor Central access NOT an open grate that everything falls through :)
Floor Lighting Actually on the panel walls - may need more where doors etc. are Partial
Floor Baffle floor Door tracks etc. Done
Baffle Controls / details
Baffle Door Grid insets (and/or supports?)
Baffle Door Rigging for animation
Baffle Door Energy field how? (Clay's across/up idea still works?)
Door section Frame Rebuild it smarter
Door section Walls
Door section Lighting
Door section Wall display
Door section Controls
Door section Rigging for animation
Ceiling Beams? Hatch?
Miscellaneous Emergency Station
Miscellaneous Other one-off details
Decals Names / numbering

Rigg's repair spot

  • Removed panel
  • Removal tool?
  • Widgets inside the space
  • Lighting

Lift Entrance

  • Frame
  • Doors including lighting insets
  • Wall display
  • Controls
  • Overhang
  • Lighting
  • Rigging

Other Thoughts

  • What would puppets do differently from a standard sci-fi corridor?
  • What is opposite Mess Hall door?
  • Access hatch ("Jeffries tube entry")?
  • How many doors on that hall?
  • Pipes and cables anywhere? or only inside?