Asset Management: Difference between revisions

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Possible directory structure for assets, to ensure that different Blender files are referencing things consistently.
Synology Drive folder structure
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== Lib ==
== blender ==
; /Anim
Directory structure for assets, to ensure that different Blender files are referencing things consistently.
 
; /anim
: Reusable animation items (e.g. slip portal)
: Reusable animation items (e.g. slip portal)
; /Art
; /art
: Sketches, concept art and CG character proof sheets
: Sketches, concept art and CG character proof sheets
; /Images
; /images
: Organized by source
: Organized by source
; /Materials
; /materials
: Reusable shader settings
: Reusable shader settings
; /Mattes
; /mattes
: Background art
: Background art
; /Models
; /models
: Props, planets, etc.
: Props, planets, etc.
; /Sets
; /renders
: Output for model testing
; /scripts
: Python (or other?) scripts
; /sets
: Scenes per camera angle
: Scenes per camera angle
; /Textures
; /textures
: Organized by what they usually color (cloth, nature, buildings)
: Organized by what they usually color (cloth, nature, buildings)
; /Vid
<hr />
 
=== Compositing ===
Only if doing some compositing in Blender
; /vid
: Stock video
: Stock video
; /Wav
; /wav
: Soundtracks and sound effects
: Soundtracks and sound effects
<hr />


=== Other ===
=== Animating ===
Categories we probably don't need unless we have animated aliens
Only if animating in Blender
; /Chars
; /chars
: Character models
: Character models
; /Pose
; /pose
: Motion captures and animations of creatures
: Motion captures and animations of creatures
; /Rigs
; /rigs
: Armatures of reusable rigs
: Armatures of reusable rigs
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== production ==
Directory structure for episodes, special features, etc.


== Per Episode ==
; /audio
; /Audio
: Prelim reading to final mixdown
: Prelim reading to final mixdown
; /Anim
; /anim
: Rough animatic (story reel) using storyboard and audio track
: Rough animatic (story reel) using storyboard and audio track
; /Mktg
; /mktg
: Material for posters, banners, adverts, story copy, etc.
: Material for posters, banners, adverts, story copy, etc.
; /Preprod
; /preprod
: Pre-production notes, planning, etc.
: Pre-production notes, planning, etc.
; /Ref
; /ref
: Reference materials incl. location shots, test photo shoots
: Reference materials incl. location shots, test photo shoots
; /Render
; /render
: Organized by quick vs. final, per shot
: Organized by quick vs. final, per shot
; /Scenes
; /scenes
: Separate blend file per shot (including any DVD extras)
: Separate blend file per shot (including any DVD extras)
; /Sched
; /sched
: Shooting schedule, etc.
: Shooting schedule, etc.
; /Script
; /script
: Story, screenplay, shooting script
: Story, screenplay, shooting script
; /Status
; /status
: Administrivia
: Administrivia
; /Story
; /story
: Storyboard images
: Storyboard images
; /Vid
; /vid
: Imported video
: Imported video
; /Xtras
; /xtras
: Extras and special features, incl interviews, actor bios, etc.
: Extras and special features, incl interviews, actor bios, etc.
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[[Category:Blender]] [[Category:Production]]
[[Category:Blender]]

Revision as of 14:06, 17 August 2025

Synology Drive folder structure

blender

Directory structure for assets, to ensure that different Blender files are referencing things consistently.

/anim
Reusable animation items (e.g. slip portal)
/art
Sketches, concept art and CG character proof sheets
/images
Organized by source
/materials
Reusable shader settings
/mattes
Background art
/models
Props, planets, etc.
/renders
Output for model testing
/scripts
Python (or other?) scripts
/sets
Scenes per camera angle
/textures
Organized by what they usually color (cloth, nature, buildings)

Compositing

Only if doing some compositing in Blender

/vid
Stock video
/wav
Soundtracks and sound effects

Animating

Only if animating in Blender

/chars
Character models
/pose
Motion captures and animations of creatures
/rigs
Armatures of reusable rigs

production

Directory structure for episodes, special features, etc.

/audio
Prelim reading to final mixdown
/anim
Rough animatic (story reel) using storyboard and audio track
/mktg
Material for posters, banners, adverts, story copy, etc.
/preprod
Pre-production notes, planning, etc.
/ref
Reference materials incl. location shots, test photo shoots
/render
Organized by quick vs. final, per shot
/scenes
Separate blend file per shot (including any DVD extras)
/sched
Shooting schedule, etc.
/script
Story, screenplay, shooting script
/status
Administrivia
/story
Storyboard images
/vid
Imported video
/xtras
Extras and special features, incl interviews, actor bios, etc.