Corridor Set: Difference between revisions
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== | == 10' Corridor == | ||
=== To Do List === | === To Do List === | ||
<div class="table-responsive"> | <div class="table-responsive"> | ||
| Line 15: | Line 8: | ||
<th>Notes</th> | <th>Notes</th> | ||
<th>Status</th> | <th>Status</th> | ||
</tr> | |||
<tr> | |||
<td>All</td> | |||
<td>Bevels everywhere needed</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 37: | Line 36: | ||
<td>Walls</td> | <td>Walls</td> | ||
<td>Vents</td> | <td>Vents</td> | ||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Floor lights</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
| Line 48: | Line 53: | ||
<tr> | <tr> | ||
<td>Floor</td> | <td>Floor</td> | ||
<td> | <td>Alternate intersections (e.g. near lift)</td> | ||
<td> | <td></td> | ||
<td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Panel lines?</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 56: | Line 67: | ||
<td>Baffle floor</td> | <td>Baffle floor</td> | ||
<td>Door tracks etc.</td> | <td>Door tracks etc.</td> | ||
<td> | <td>Rebuild?</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 66: | Line 77: | ||
<tr> | <tr> | ||
<td>Baffle</td> | <td>Baffle</td> | ||
<td> | <td>Bulkhead</td> | ||
<td>Grid insets</td> | <td>Grid insets</td> | ||
<td>Done</td> | <td>Done</td> | ||
| Line 72: | Line 83: | ||
<tr> | <tr> | ||
<td>Baffle</td> | <td>Baffle</td> | ||
<td> | <td>Bulkhead extension window</td> | ||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Bulkhead</td> | |||
<td>Rigging for animation</td> | <td>Rigging for animation</td> | ||
<td></td> | <td></td> | ||
| Line 78: | Line 95: | ||
<tr> | <tr> | ||
<td>Baffle</td> | <td>Baffle</td> | ||
<td> | <td>Bulkhead</td> | ||
<td>Energy field how? (Clay's across/up idea still works?)</td> | <td>Energy field how? (Clay's across/up idea still works?)</td> | ||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Simplified</td> | |||
<td>Version without bulkhead / emitter?</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
| Line 121: | Line 144: | ||
<td>Ceiling</td> | <td>Ceiling</td> | ||
<td>Beams? Hatch?</td> | <td>Beams? Hatch?</td> | ||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Lights better integrated</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
Revision as of 07:33, 27 September 2025
10' Corridor
To Do List
| Area | Subarea | Notes | Status |
|---|---|---|---|
| All | Bevels everywhere needed | ||
| Walls | Panels flush | Panel lines, tool insets for removal; various shapes and sizes | |
| Walls | Panels heavy | Lower, bolted on; need removed cover as well | |
| Walls | Info displays | How often, how many? | |
| Walls | Vents | ||
| Walls | Floor lights | ||
| Floor | Central access | NOT an open grate that everything falls through :) | |
| Floor | Alternate intersections (e.g. near lift) | ||
| Floor | Panel lines? | ||
| Floor | Baffle floor | Door tracks etc. | Rebuild? |
| Baffle | Controls / details | ||
| Baffle | Bulkhead | Grid insets | Done |
| Baffle | Bulkhead extension window | ||
| Baffle | Bulkhead | Rigging for animation | |
| Baffle | Bulkhead | Energy field how? (Clay's across/up idea still works?) | |
| Baffle | Simplified | Version without bulkhead / emitter? | |
| Door section | Frame | Rebuild it smarter | |
| Door section | Walls | ||
| Door section | Lighting | ||
| Door section | Wall display | ||
| Door section | Controls | ||
| Door section | Rigging for animation | ||
| Ceiling | Beams? Hatch? | ||
| Ceiling | Lights better integrated | ||
| Miscellaneous | Emergency Station | ||
| Miscellaneous | Other one-off details | ||
| Decals | Names / numbering |
Rigg's repair spot
- Removed panel
- Removal tool?
- Widgets inside the space
- Lighting
Lift Entrance
- Frame
- Doors including lighting insets
- Wall display
- Controls
- Overhang
- Lighting
- Rigging
Other Thoughts
- What would puppets do differently from a standard sci-fi corridor?
- What is opposite Mess Hall door?
- Access hatch ("Jeffries tube entry")?
- How many doors on that hall?
- Pipes and cables anywhere? or only inside?
