Corridor Set: Difference between revisions

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== Areas ==
== 10' Corridor ==
* Straight --> CURVE eventually
* T-intersection
** With lift at end
** With regular door at end
* Cross intersection
 
== Basic Corridor ==
=== To Do List ===
=== To Do List ===
<div class="table-responsive">
<div class="table-responsive">
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     <th>Notes</th>
     <th>Notes</th>
     <th>Status</th>
     <th>Status</th>
  </tr>
  <tr>
    <td>All</td>
    <td>Bevels everywhere needed</td>
    <td></td>
    <td></td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Walls</td>
     <td>Walls</td>
     <td>Vents</td>
     <td>Vents</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Floor lights</td>
     <td></td>
     <td></td>
     <td></td>
     <td></td>
Line 48: Line 53:
   <tr>
   <tr>
     <td>Floor</td>
     <td>Floor</td>
     <td>Lighting</td>
     <td>Alternate intersections (e.g. near lift)</td>
     <td>Actually on the panel walls - may need more where doors etc. are</td>
    <td></td>
     <td>Partial</td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Panel lines?</td>
     <td></td>
     <td></td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Baffle floor</td>
     <td>Baffle floor</td>
     <td>Door tracks etc.</td>
     <td>Door tracks etc.</td>
     <td>Done</td>
     <td>Rebuild?</td>
   </tr>
   </tr>
   <tr>
   <tr>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead</td>
     <td>Grid insets</td>
     <td>Grid insets</td>
     <td>Done</td>
     <td>Done</td>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead extension window</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead</td>
     <td>Rigging for animation</td>
     <td>Rigging for animation</td>
     <td></td>
     <td></td>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead</td>
     <td>Energy field how? (Clay's across/up idea still works?)</td>
     <td>Energy field how? (Clay's across/up idea still works?)</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Simplified</td>
    <td>Version without bulkhead / emitter?</td>
     <td></td>
     <td></td>
   </tr>
   </tr>
Line 121: Line 144:
     <td>Ceiling</td>
     <td>Ceiling</td>
     <td>Beams? Hatch?</td>
     <td>Beams? Hatch?</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Lights better integrated</td>
     <td></td>
     <td></td>
     <td></td>
     <td></td>

Revision as of 07:33, 27 September 2025

10' Corridor

To Do List

Area Subarea Notes Status
All Bevels everywhere needed
Walls Panels flush Panel lines, tool insets for removal; various shapes and sizes
Walls Panels heavy Lower, bolted on; need removed cover as well
Walls Info displays How often, how many?
Walls Vents
Walls Floor lights
Floor Central access NOT an open grate that everything falls through :)
Floor Alternate intersections (e.g. near lift)
Floor Panel lines?
Floor Baffle floor Door tracks etc. Rebuild?
Baffle Controls / details
Baffle Bulkhead Grid insets Done
Baffle Bulkhead extension window
Baffle Bulkhead Rigging for animation
Baffle Bulkhead Energy field how? (Clay's across/up idea still works?)
Baffle Simplified Version without bulkhead / emitter?
Door section Frame Rebuild it smarter
Door section Walls
Door section Lighting
Door section Wall display
Door section Controls
Door section Rigging for animation
Ceiling Beams? Hatch?
Ceiling Lights better integrated
Miscellaneous Emergency Station
Miscellaneous Other one-off details
Decals Names / numbering

Rigg's repair spot

  • Removed panel
  • Removal tool?
  • Widgets inside the space
  • Lighting

Lift Entrance

  • Frame
  • Doors including lighting insets
  • Wall display
  • Controls
  • Overhang
  • Lighting
  • Rigging

Other Thoughts

  • What would puppets do differently from a standard sci-fi corridor?
  • What is opposite Mess Hall door?
  • Access hatch ("Jeffries tube entry")?
  • How many doors on that hall?
  • Pipes and cables anywhere? or only inside?