Corridor Set: Difference between revisions
From Galaxy Scouts
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== Areas == | == Areas == | ||
* Straight | * Straight --> CURVE eventually | ||
* T-intersection | * T-intersection | ||
** With lift at end | ** With lift at end | ||
** With regular door at end | ** With regular door at end | ||
* Cross intersection | * Cross intersection | ||
== Basic Corridor == | == Basic Corridor == | ||
=== To Do List === | |||
<div class="table-responsive"> | |||
<table class="table"> | |||
<tr> | |||
<th>Area</th> | |||
<th>Subarea</th> | |||
<th>Notes</th> | |||
<th>Status</th> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Panels flush</td> | |||
<td>Panel lines, tool insets for removal; various shapes and sizes</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Panels heavy</td> | |||
<td>Lower, bolted on; need removed cover as well</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Info displays</td> | |||
<td>How often, how many?</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Vents</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Central access</td> | |||
<td>NOT an open grate that everything falls through :)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Lighting</td> | |||
<td>Actually on the panel walls - may need more where doors etc. are</td> | |||
<td>Partial</td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Baffle floor</td> | |||
<td>Door tracks etc.</td> | |||
<td>Done</td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Controls / details</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Door</td> | |||
<td>Grid insets (and/or supports?)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Door</td> | |||
<td>Rigging for animation</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Door</td> | |||
<td>Energy field how? (Clay's across/up idea still works?)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Frame</td> | |||
<td>Rebuild it smarter</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Walls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Lighting</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Wall display</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Controls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Rigging for animation</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Beams? Hatch?</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Miscellaneous</td> | |||
<td>Emergency Station</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Miscellaneous</td> | |||
<td>Other one-off details</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Decals</td> | |||
<td>Names / numbering</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
</table> | |||
== | === Rigg's repair spot === | ||
* | * Removed panel | ||
* Removal tool? | |||
* | * Widgets inside the space | ||
* | |||
* Lighting | * Lighting | ||
== Lift Entrance == | == Lift Entrance == | ||
* Frame | * Frame | ||
* Doors including lighting insets | * Doors including lighting insets | ||
* | * Wall display | ||
* Controls | * Controls | ||
* Overhang | * Overhang | ||
| Line 49: | Line 160: | ||
== Other Thoughts == | == Other Thoughts == | ||
* What would puppets do differently from a standard sci-fi corridor? | |||
* What is opposite Mess Hall door? | |||
* Access hatch ("Jeffries tube entry")? | * Access hatch ("Jeffries tube entry")? | ||
* | * How many doors on that hall? | ||
* Pipes and cables anywhere? or only inside? | |||
* | |||
[[Category:Production]] | [[Category:Production]] | ||
Revision as of 15:02, 17 September 2025
Areas
- Straight --> CURVE eventually
- T-intersection
- With lift at end
- With regular door at end
- Cross intersection
Basic Corridor
To Do List
| Area | Subarea | Notes | Status |
|---|---|---|---|
| Walls | Panels flush | Panel lines, tool insets for removal; various shapes and sizes | |
| Walls | Panels heavy | Lower, bolted on; need removed cover as well | |
| Walls | Info displays | How often, how many? | |
| Walls | Vents | ||
| Floor | Central access | NOT an open grate that everything falls through :) | |
| Floor | Lighting | Actually on the panel walls - may need more where doors etc. are | Partial |
| Floor | Baffle floor | Door tracks etc. | Done |
| Baffle | Controls / details | ||
| Baffle | Door | Grid insets (and/or supports?) | |
| Baffle | Door | Rigging for animation | |
| Baffle | Door | Energy field how? (Clay's across/up idea still works?) | |
| Door section | Frame | Rebuild it smarter | |
| Door section | Walls | ||
| Door section | Lighting | ||
| Door section | Wall display | ||
| Door section | Controls | ||
| Door section | Rigging for animation | ||
| Ceiling | Beams? Hatch? | ||
| Miscellaneous | Emergency Station | ||
| Miscellaneous | Other one-off details | ||
| Decals | Names / numbering |
Rigg's repair spot
- Removed panel
- Removal tool?
- Widgets inside the space
- Lighting
Lift Entrance
- Frame
- Doors including lighting insets
- Wall display
- Controls
- Overhang
- Lighting
- Rigging
Other Thoughts
- What would puppets do differently from a standard sci-fi corridor?
- What is opposite Mess Hall door?
- Access hatch ("Jeffries tube entry")?
- How many doors on that hall?
- Pipes and cables anywhere? or only inside?
