Corridor Set: Difference between revisions
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** Info displays | ** Info displays | ||
* Floor | * Floor | ||
* Central grate | ** Central grate | ||
* Non skid flooring | *** Lights? | ||
** Non skid flooring | |||
* Baffle dividers | * Baffle dividers | ||
** Mechanical details? | ** Mechanical details? | ||
** Force field emitters and/or baffles? | ** Force field emitters and/or baffles? | ||
* | * Kick plate? | ||
** | * Ceiling | ||
** Alert | ** Lights | ||
** | ** Alert lights | ||
** Hatch? | |||
* Set dressing | * Set dressing | ||
** Pipes | ** Pipes | ||
*** Connectors | |||
*** Access points | |||
*** Bends / intersections | |||
** Emergency station? | ** Emergency station? | ||
** Other greebles? | ** Other greebles? | ||
Revision as of 18:49, 17 August 2025
Areas
- Straight
- T-intersection
- With lift at end
- With regular door at end?
- Cross intersection?
Basic Corridor
- Walls
- Panels
- Info displays
- Floor
- Central grate
- Lights?
- Non skid flooring
- Central grate
- Baffle dividers
- Mechanical details?
- Force field emitters and/or baffles?
- Kick plate?
- Ceiling
- Lights
- Alert lights
- Hatch?
- Set dressing
- Pipes
- Connectors
- Access points
- Bends / intersections
- Emergency station?
- Other greebles?
- Pipes
Room Door
- Frame
- Door including lighting inset
- Display
- Controls
- Lighting
- Rigging
Lift Entrance
- Frame
- Doors including lighting insets
- Display
- Controls
- Overhang
- Lighting
- Rigging
Other Thoughts
- Access hatch ("Jeffries tube entry")?
- Stylized elements or curves
- Iconography / graphic design system for controls
- What would puppets do differently from a standard sci-fi corridor?
Pre-2025 To Do List
Panels
- Add hole for removal tool
- Add identifiers (add faces, texture with decals)
- Create versions with transparent covers
- Improve exposed control ones
- Better depth/angle?
- Our own widgets rather than borrowed ones
- Lighting over them?
- Fix the texturing weirdness
- Figure out subsurf with texturing?
- Match scaling across sizes
- Shrink them slightly to create gaps?
- Start over?
- Try to use arrays instead to simplify things?
Rigg's repair spot
- Removed panel
- Removal tool?
- Widgets inside the space
- Lighting
Floors
- Proper floor texture with proper scaling
- Grate
- Wider?
- Properly scaled texture
- Transparency to allow light to shine up through
- Break into separate pieces?
- Intersections - add a separate square join?
Walls/ceiling
- Base board texture
- Top board texture
- Ceiling texture
- Add baffles?
- Add vents?
- Get rid of the funky squiggle on the fluorescents
- Improve lighting at the dark areas where ceiling and pipes meet
Pipes and other set dressing
- Pipes
- Add more pipes
- Textures - with appropriate decals/text
- More structural details - joins, rivets, valves, connections to the wall or ceiling
- Other elements
- Square air ducts
- Cables
Room door
- Frame
- Door including lighting inset
- Display
- Controls
- Overhang for pipe/cable etc. entry
- Lighting
- Textures
Lift door
- Frame
- Doors including lighting insets
- Display
- Controls
- Overhang
- Lighting
- Textures
Other
- Repeat everything to finish out the other sections
- Add wider intersection with access ladder, lift etc.?
