Corridor Set: Difference between revisions
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== | == 10' Corridor == | ||
=== To Do List === | |||
<div class="table-responsive"> | |||
<table class="table"> | |||
<tr> | |||
<th>Area</th> | |||
<th>Subarea</th> | |||
<th>Notes</th> | |||
<th>Status</th> | |||
</tr> | |||
<tr> | |||
<td>All</td> | |||
<td>Bevels everywhere needed</td> | |||
<td></td> | |||
<td>Done - but recheck later</td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Panels flush</td> | |||
<td>Panel lines, tool insets for removal; various shapes and sizes</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Panels heavy</td> | |||
<td>Lower, bolted on; need removed cover as well</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Info displays</td> | |||
<td>How often, how many?</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Rigg's repair spot</td> | |||
* | <td> | ||
* | * Removed panel | ||
* | * Removal tool | ||
* Widgets | |||
* Lighting | * Lighting | ||
</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Vents</td> | |||
<td></td> | |||
<td>Done</td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Floor lights</td> | |||
<td></td> | |||
<td>Done - but recheck materials</td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Central access</td> | |||
<td>NOT an open grate that everything falls through :)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Alternate intersections (e.g. near lift)</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Panel lines</td> | |||
<td></td> | |||
<td>Done - but recheck accent color placement</td> | |||
</tr> | |||
<tr> | |||
<td>Floor</td> | |||
<td>Baffle floor</td> | |||
<td>Door tracks etc.</td> | |||
<td>Rebuild?</td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Controls / details</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Bulkhead</td> | |||
<td>Grid insets</td> | |||
<td>Done</td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Bulkhead extension window</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Bulkhead</td> | |||
<td>Rigging for animation</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Bulkhead</td> | |||
<td>Energy field how? (Clay's across/up idea still works?)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Baffle</td> | |||
<td>Simplified</td> | |||
<td>Version without bulkhead / emitter?</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Frame</td> | |||
<td></td> | |||
<td>Rebuild it smarter</td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Walls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Lighting</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Wall display</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Controls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Door section</td> | |||
<td>Rigging for animation</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Frame</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Walls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Lighting</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Wall display</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Controls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Rigging for animation</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Alternate cutouts (e.g. near lifts)</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Beams? Hatch?</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Lights better integrated</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Miscellaneous</td> | |||
<td>Emergency Station</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Miscellaneous</td> | |||
<td>Other one-off details</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Decals</td> | |||
<td>Names / numbering</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
</table> | |||
== Other Thoughts == | == Other Thoughts == | ||
* What would puppets do differently from a standard sci-fi corridor? | |||
* Access hatch ("Jeffries tube entry")? | * Access hatch ("Jeffries tube entry")? | ||
* | * Pipes and cables where? | ||
[[Category:Production]] | |||
Latest revision as of 08:23, 10 October 2025
10' Corridor
To Do List
| Area | Subarea | Notes | Status |
|---|---|---|---|
| All | Bevels everywhere needed | Done - but recheck later | |
| Walls | Panels flush | Panel lines, tool insets for removal; various shapes and sizes | |
| Walls | Panels heavy | Lower, bolted on; need removed cover as well | |
| Walls | Info displays | How often, how many? | |
| Walls | Rigg's repair spot |
|
|
| Walls | Vents | Done | |
| Walls | Floor lights | Done - but recheck materials | |
| Floor | Central access | NOT an open grate that everything falls through :) | |
| Floor | Alternate intersections (e.g. near lift) | ||
| Floor | Panel lines | Done - but recheck accent color placement | |
| Floor | Baffle floor | Door tracks etc. | Rebuild? |
| Baffle | Controls / details | ||
| Baffle | Bulkhead | Grid insets | Done |
| Baffle | Bulkhead extension window | ||
| Baffle | Bulkhead | Rigging for animation | |
| Baffle | Bulkhead | Energy field how? (Clay's across/up idea still works?) | |
| Baffle | Simplified | Version without bulkhead / emitter? | |
| Door section | Frame | Rebuild it smarter | |
| Door section | Walls | ||
| Door section | Lighting | ||
| Door section | Wall display | ||
| Door section | Controls | ||
| Door section | Rigging for animation | ||
| Lift entrance | Frame | ||
| Lift entrance | Walls | ||
| Lift entrance | Lighting | ||
| Lift entrance | Wall display | ||
| Lift entrance | Controls | ||
| Lift entrance | Rigging for animation | ||
| Ceiling | Alternate cutouts (e.g. near lifts) | ||
| Ceiling | Beams? Hatch? | ||
| Ceiling | Lights better integrated | ||
| Miscellaneous | Emergency Station | ||
| Miscellaneous | Other one-off details | ||
| Decals | Names / numbering |
Other Thoughts
- What would puppets do differently from a standard sci-fi corridor?
- Access hatch ("Jeffries tube entry")?
- Pipes and cables where?
