Corridor Set: Difference between revisions
From Galaxy Scouts
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<td>Bevels everywhere needed</td> | <td>Bevels everywhere needed</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Done - but recheck later</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 31: | Line 31: | ||
<td>Info displays</td> | <td>Info displays</td> | ||
<td>How often, how many?</td> | <td>How often, how many?</td> | ||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Walls</td> | |||
<td>Rigg's repair spot</td> | |||
<td> | |||
* Removed panel | |||
* Removal tool | |||
* Widgets | |||
* Lighting | |||
</td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
| Line 37: | Line 48: | ||
<td>Vents</td> | <td>Vents</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Done</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 43: | Line 54: | ||
<td>Floor lights</td> | <td>Floor lights</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td>Done - but recheck materials</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 59: | Line 70: | ||
<tr> | <tr> | ||
<td>Floor</td> | <td>Floor</td> | ||
<td>Panel lines | <td>Panel lines</td> | ||
<td></td> | <td></td> | ||
<td>Done - but recheck accent color placement</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 108: | Line 119: | ||
<td>Door section</td> | <td>Door section</td> | ||
<td>Frame</td> | <td>Frame</td> | ||
<td></td> | |||
<td>Rebuild it smarter</td> | <td>Rebuild it smarter</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 137: | Line 148: | ||
<tr> | <tr> | ||
<td>Door section</td> | <td>Door section</td> | ||
<td>Rigging for animation</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Frame</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Walls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Lighting</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Wall display</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Controls</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lift entrance</td> | |||
<td>Rigging for animation</td> | <td>Rigging for animation</td> | ||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Ceiling</td> | |||
<td>Alternate cutouts (e.g. near lifts)</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
| Line 172: | Line 225: | ||
</tr> | </tr> | ||
</table> | </table> | ||
== Other Thoughts == | == Other Thoughts == | ||
* What would puppets do differently from a standard sci-fi corridor? | * What would puppets do differently from a standard sci-fi corridor? | ||
* Access hatch ("Jeffries tube entry")? | * Access hatch ("Jeffries tube entry")? | ||
* Pipes and cables where? | |||
* Pipes and cables | |||
[[Category:Production]] | [[Category:Production]] | ||
Latest revision as of 08:23, 10 October 2025
10' Corridor
To Do List
| Area | Subarea | Notes | Status |
|---|---|---|---|
| All | Bevels everywhere needed | Done - but recheck later | |
| Walls | Panels flush | Panel lines, tool insets for removal; various shapes and sizes | |
| Walls | Panels heavy | Lower, bolted on; need removed cover as well | |
| Walls | Info displays | How often, how many? | |
| Walls | Rigg's repair spot |
|
|
| Walls | Vents | Done | |
| Walls | Floor lights | Done - but recheck materials | |
| Floor | Central access | NOT an open grate that everything falls through :) | |
| Floor | Alternate intersections (e.g. near lift) | ||
| Floor | Panel lines | Done - but recheck accent color placement | |
| Floor | Baffle floor | Door tracks etc. | Rebuild? |
| Baffle | Controls / details | ||
| Baffle | Bulkhead | Grid insets | Done |
| Baffle | Bulkhead extension window | ||
| Baffle | Bulkhead | Rigging for animation | |
| Baffle | Bulkhead | Energy field how? (Clay's across/up idea still works?) | |
| Baffle | Simplified | Version without bulkhead / emitter? | |
| Door section | Frame | Rebuild it smarter | |
| Door section | Walls | ||
| Door section | Lighting | ||
| Door section | Wall display | ||
| Door section | Controls | ||
| Door section | Rigging for animation | ||
| Lift entrance | Frame | ||
| Lift entrance | Walls | ||
| Lift entrance | Lighting | ||
| Lift entrance | Wall display | ||
| Lift entrance | Controls | ||
| Lift entrance | Rigging for animation | ||
| Ceiling | Alternate cutouts (e.g. near lifts) | ||
| Ceiling | Beams? Hatch? | ||
| Ceiling | Lights better integrated | ||
| Miscellaneous | Emergency Station | ||
| Miscellaneous | Other one-off details | ||
| Decals | Names / numbering |
Other Thoughts
- What would puppets do differently from a standard sci-fi corridor?
- Access hatch ("Jeffries tube entry")?
- Pipes and cables where?
