Corridor Set: Difference between revisions

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== Areas ==
== 10' Corridor ==
* Straight --> CURVE eventually
* T-intersection
** With lift at end
** With regular door at end
* Cross intersection
 
== Basic Corridor ==
=== To Do List ===
=== To Do List ===
<div class="table-responsive">
<div class="table-responsive">
Line 15: Line 8:
     <th>Notes</th>
     <th>Notes</th>
     <th>Status</th>
     <th>Status</th>
  </tr>
  <tr>
    <td>All</td>
    <td>Bevels everywhere needed</td>
    <td></td>
    <td>Done - but recheck later</td>
   </tr>
   </tr>
   <tr>
   <tr>
Line 32: Line 31:
     <td>Info displays</td>
     <td>Info displays</td>
     <td>How often, how many?</td>
     <td>How often, how many?</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Rigg's repair spot</td>
    <td>
* Removed panel
* Removal tool
* Widgets
* Lighting
    </td>
     <td></td>
     <td></td>
   </tr>
   </tr>
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     <td>Vents</td>
     <td>Vents</td>
     <td></td>
     <td></td>
    <td>Done</td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Floor lights</td>
     <td></td>
     <td></td>
    <td>Done - but recheck materials</td>
   </tr>
   </tr>
   <tr>
   <tr>
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   <tr>
   <tr>
     <td>Floor</td>
     <td>Floor</td>
     <td>Lighting</td>
     <td>Alternate intersections (e.g. near lift)</td>
     <td>Actually on the panel walls - may need more where doors etc. are</td>
    <td></td>
     <td>Partial</td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Panel lines</td>
     <td></td>
     <td>Done - but recheck accent color placement</td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Baffle floor</td>
     <td>Baffle floor</td>
     <td>Door tracks etc.</td>
     <td>Door tracks etc.</td>
     <td>Done</td>
     <td>Rebuild?</td>
   </tr>
   </tr>
   <tr>
   <tr>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead</td>
     <td>Grid insets</td>
     <td>Grid insets</td>
     <td>Done</td>
     <td>Done</td>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead extension window</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead</td>
     <td>Rigging for animation</td>
     <td>Rigging for animation</td>
     <td></td>
     <td></td>
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   <tr>
   <tr>
     <td>Baffle</td>
     <td>Baffle</td>
     <td>Door</td>
     <td>Bulkhead</td>
     <td>Energy field how? (Clay's across/up idea still works?)</td>
     <td>Energy field how? (Clay's across/up idea still works?)</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Simplified</td>
    <td>Version without bulkhead / emitter?</td>
     <td></td>
     <td></td>
   </tr>
   </tr>
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     <td>Door section</td>
     <td>Door section</td>
     <td>Frame</td>
     <td>Frame</td>
    <td></td>
     <td>Rebuild it smarter</td>
     <td>Rebuild it smarter</td>
    <td></td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Door section</td>
     <td>Door section</td>
     <td>Rigging for animation</td>
     <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Frame</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Walls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Lighting</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Wall display</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Controls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Alternate cutouts (e.g. near lifts)</td>
     <td></td>
     <td></td>
     <td></td>
     <td></td>
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     <td>Ceiling</td>
     <td>Ceiling</td>
     <td>Beams? Hatch?</td>
     <td>Beams? Hatch?</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Lights better integrated</td>
     <td></td>
     <td></td>
     <td></td>
     <td></td>
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   </tr>
   </tr>
</table>
</table>
=== Rigg's repair spot ===
* Removed panel
* Removal tool?
* Widgets inside the space
* Lighting
== Lift Entrance ==
* Frame
* Doors including lighting insets
* Wall display
* Controls
* Overhang
* Lighting
* Rigging


== Other Thoughts ==
== Other Thoughts ==
* What would puppets do differently from a standard sci-fi corridor?
* What would puppets do differently from a standard sci-fi corridor?
* What is opposite Mess Hall door?
* Access hatch ("Jeffries tube entry")?
* Access hatch ("Jeffries tube entry")?
* How many doors on that hall?
* Pipes and cables where?
* Pipes and cables anywhere? or only inside?


[[Category:Production]]
[[Category:Production]]

Latest revision as of 08:23, 10 October 2025

10' Corridor

To Do List

Area Subarea Notes Status
All Bevels everywhere needed Done - but recheck later
Walls Panels flush Panel lines, tool insets for removal; various shapes and sizes
Walls Panels heavy Lower, bolted on; need removed cover as well
Walls Info displays How often, how many?
Walls Rigg's repair spot
  • Removed panel
  • Removal tool
  • Widgets
  • Lighting
Walls Vents Done
Walls Floor lights Done - but recheck materials
Floor Central access NOT an open grate that everything falls through :)
Floor Alternate intersections (e.g. near lift)
Floor Panel lines Done - but recheck accent color placement
Floor Baffle floor Door tracks etc. Rebuild?
Baffle Controls / details
Baffle Bulkhead Grid insets Done
Baffle Bulkhead extension window
Baffle Bulkhead Rigging for animation
Baffle Bulkhead Energy field how? (Clay's across/up idea still works?)
Baffle Simplified Version without bulkhead / emitter?
Door section Frame Rebuild it smarter
Door section Walls
Door section Lighting
Door section Wall display
Door section Controls
Door section Rigging for animation
Lift entrance Frame
Lift entrance Walls
Lift entrance Lighting
Lift entrance Wall display
Lift entrance Controls
Lift entrance Rigging for animation
Ceiling Alternate cutouts (e.g. near lifts)
Ceiling Beams? Hatch?
Ceiling Lights better integrated
Miscellaneous Emergency Station
Miscellaneous Other one-off details
Decals Names / numbering

Other Thoughts

  • What would puppets do differently from a standard sci-fi corridor?
  • Access hatch ("Jeffries tube entry")?
  • Pipes and cables where?