Corridor Set: Difference between revisions

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Stuff I still need to do.
== 10' Corridor ==
 
=== To Do List ===
== Panels ==
<div class="table-responsive">
* Add hole for removal tool
<table class="table">
* Add identifiers (add faces, texture with decals)
  <tr>
* Create versions with transparent covers
    <th>Area</th>
* Improve exposed control ones
    <th>Subarea</th>
** Better depth/angle?
    <th>Notes</th>
** Our own widgets rather than borrowed ones
    <th>Status</th>
** Lighting over them?
  </tr>
* Fix the texturing weirdness
  <tr>
** Figure out subsurf with texturing?
    <td>All</td>
** Match scaling across sizes
    <td>Bevels everywhere needed</td>
** Shrink them slightly to create gaps?
    <td></td>
** Start over?
    <td>Done - but recheck later</td>
* Try to use arrays instead to simplify things?
  </tr>
 
  <tr>
== Rigg's repair spot ==
    <td>Walls</td>
    <td>Panels flush</td>
    <td>Panel lines, tool insets for removal; various shapes and sizes</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Panels heavy</td>
    <td>Lower, bolted on; need removed cover as well</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Info displays</td>
    <td>How often, how many?</td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Rigg's repair spot</td>
    <td>
* Removed panel
* Removed panel
* Removal tool?
* Removal tool
* Widgets inside the space
* Widgets
* Lighting
 
== Floors ==
* Proper floor texture with proper scaling
* Grate
** Wider?
** Properly scaled texture
** Transparency to allow light to shine up through
** Break into separate pieces?
* Intersections - add a separate square join?
 
== Walls/ceiling ==
* Base board texture
* Top board texture
* Ceiling texture
* Add baffles?
* Add vents?
* Get rid of the funky squiggle on the fluorescents
* Improve lighting at the dark areas where ceiling and pipes meet
 
== Pipes and other set dressing ==
* Pipes
** Add more pipes
** Textures - with appropriate decals/text
** More structural details - joins, rivets, valves, connections to the wall or ceiling
* Other elements
** Square air ducts
** Cables
 
== Room door ==
* Frame
* Door including lighting inset
* Display
* Controls
* Overhang for pipe/cable etc. entry
* Lighting
* Lighting
* Textures
    </td>
    <td></td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Vents</td>
    <td></td>
    <td>Done</td>
  </tr>
  <tr>
    <td>Walls</td>
    <td>Floor lights</td>
    <td></td>
    <td>Done - but recheck materials</td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Central access</td>
    <td>NOT an open grate that everything falls through :)</td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Alternate intersections (e.g. near lift)</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Panel lines</td>
    <td></td>
    <td>Done - but recheck accent color placement</td>
  </tr>
  <tr>
    <td>Floor</td>
    <td>Baffle floor</td>
    <td>Door tracks etc.</td>
    <td>Rebuild?</td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Controls / details</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead</td>
    <td>Grid insets</td>
    <td>Done</td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead extension window</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead</td>
    <td>Rigging for animation</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Bulkhead</td>
    <td>Energy field how? (Clay's across/up idea still works?)</td>
    <td></td>
  </tr>
  <tr>
    <td>Baffle</td>
    <td>Simplified</td>
    <td>Version without bulkhead / emitter?</td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Frame</td>
    <td></td>
    <td>Rebuild it smarter</td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Walls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Lighting</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Wall display</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Controls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Door section</td>
    <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Frame</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Walls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Lighting</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Wall display</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Controls</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Lift entrance</td>
    <td>Rigging for animation</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Alternate cutouts (e.g. near lifts)</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Beams? Hatch?</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Ceiling</td>
    <td>Lights better integrated</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Miscellaneous</td>
    <td>Emergency Station</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Miscellaneous</td>
    <td>Other one-off details</td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td>Decals</td>
    <td>Names / numbering</td>
    <td></td>
    <td></td>
  </tr>
</table>


== Lift door ==
== Other Thoughts ==
* Frame
* What would puppets do differently from a standard sci-fi corridor?
* Doors including lighting insets
* Access hatch ("Jeffries tube entry")?
* Display
* Pipes and cables where?
* Controls
* Overhang
* Lighting
* Textures


== Other ==
[[Category:Production]]
* Repeat everything to finish out the other sections
* Add wider intersection with access ladder, lift etc.?

Latest revision as of 08:23, 10 October 2025

10' Corridor

To Do List

Area Subarea Notes Status
All Bevels everywhere needed Done - but recheck later
Walls Panels flush Panel lines, tool insets for removal; various shapes and sizes
Walls Panels heavy Lower, bolted on; need removed cover as well
Walls Info displays How often, how many?
Walls Rigg's repair spot
  • Removed panel
  • Removal tool
  • Widgets
  • Lighting
Walls Vents Done
Walls Floor lights Done - but recheck materials
Floor Central access NOT an open grate that everything falls through :)
Floor Alternate intersections (e.g. near lift)
Floor Panel lines Done - but recheck accent color placement
Floor Baffle floor Door tracks etc. Rebuild?
Baffle Controls / details
Baffle Bulkhead Grid insets Done
Baffle Bulkhead extension window
Baffle Bulkhead Rigging for animation
Baffle Bulkhead Energy field how? (Clay's across/up idea still works?)
Baffle Simplified Version without bulkhead / emitter?
Door section Frame Rebuild it smarter
Door section Walls
Door section Lighting
Door section Wall display
Door section Controls
Door section Rigging for animation
Lift entrance Frame
Lift entrance Walls
Lift entrance Lighting
Lift entrance Wall display
Lift entrance Controls
Lift entrance Rigging for animation
Ceiling Alternate cutouts (e.g. near lifts)
Ceiling Beams? Hatch?
Ceiling Lights better integrated
Miscellaneous Emergency Station
Miscellaneous Other one-off details
Decals Names / numbering

Other Thoughts

  • What would puppets do differently from a standard sci-fi corridor?
  • Access hatch ("Jeffries tube entry")?
  • Pipes and cables where?