Blender HardOps: Difference between revisions

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Created page with "== Useful functions == <div class="table-responsive"> <table class="table"> <tr> <th>Function</th> <th>Object</th> <th>Edit</th> <th>Options</th> <th>Notes</th> </tr> <tr> <td>Mirror</td> <td>Alt-X</td> <td></td> <td></td> <td></td> </tr> <tr> <td>Sharpen</td> <td>Q > S</td> <td></td> <td> * Alt - Weighted Normal * Ctl-Shift - Recalculate</td> <td></td> </tr> <tr> <td>Bevel</td> <td>Q > B</..."
 
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     <th>Options</th>
     <th>Options</th>
     <th>Notes</th>
     <th>Notes</th>
  </tr>
  <tr>
    <td>Everscroll</td>
    <td>Q > E</td>
    <td></td>
    <td></td>
    <td>Scroll through cutters (and mods) on an object</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>Mirror</td>
     <td>Mirror</td>
     <td>Alt-X</td>
     <td>Alt-X</td>
     <td></td>
     <td>Alt-X</td>
     <td></td>
     <td>A - add another</td>
     <td></td>
     <td>Select second object (before Alt-X) to mirror across it</td>
   </tr>
   </tr>
   <tr>
   <tr>
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   <tr>
   <tr>
     <td>Bevel</td>
     <td>Bevel</td>
     <td>Q > B</td>
     <td>Q > W</td>
     <td></td>
     <td></td>
     <td>
     <td>
* Ctl - new 30 degree
* Ctl - new 30 degree
* Ctl-Shift - new 60 degree</td>
* Ctl-Shift - new 60 degree</td>
     <td></td>
     <td>
* Move mouse to change width
* Scroll wheel to change segments</td>
   </tr>
   </tr>
   <tr>
   <tr>
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     <td>Q > H > S</td>
     <td>Q > H > S</td>
     <td></td>
     <td></td>
     <td></td>
     <td>Decimate any internal edges beforehand</td>
   </tr>
   </tr>
   <tr>
   <tr>
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   </tr>
   </tr>
</table>
</table>
[[Category:Blender]]

Latest revision as of 12:57, 17 September 2025

Useful functions

Function Object Edit Options Notes
Everscroll Q > E Scroll through cutters (and mods) on an object
Mirror Alt-X Alt-X A - add another Select second object (before Alt-X) to mirror across it
Sharpen Q > S
  • Alt - Weighted Normal
  • Ctl-Shift - Recalculate
Bevel Q > W
  • Ctl - new 30 degree
  • Ctl-Shift - new 60 degree
  • Move mouse to change width
  • Scroll wheel to change segments
Array Q > E
  • Ctl - new array
Dice Q > D Q > H > D
Clear Sharps Q > O > R
Clean Mesh Q > O > N Q > O > N
Smart Apply Q > O > A
To Floor Q > H (or O) > T Q > H (or O) > T
Curve / Extract Q > H > C Q > C
Radial Array Q > H > A
Set Origin Q > H > S
Face Extract Q > H > F
Circle Q > E
Flatten to Face Q > H > F
Selection to Boolean Q > H > S Decimate any internal edges beforehand
Snap Cursor Q > O > S
Show/Hide (display) Marks (edges) Q > O > D
Demote (remove marks from edges) Q > O > O