Asset Management: Difference between revisions
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Latest revision as of 15:10, 17 August 2025
Synology Drive folder structure
blender
Directory structure for assets, to ensure that different Blender files are referencing things consistently.
- /anim
- Reusable animation items (e.g. slip portal)
- /art
- Sketches, concept art and CG character proof sheets
- /images
- Organized by source
- /materials
- Reusable shader settings
- /mattes
- Background art
- /models
- Props, planets, etc.
- /renders
- Output for model testing
- /scripts
- Python (or other?) scripts
- /sets
- Scenes per camera angle
- /textures
- Organized by what they usually color (cloth, nature, buildings)
Compositing
Only if doing some compositing in Blender
- /vid
- Stock video
- /wav
- Soundtracks and sound effects
Animating
Only if animating in Blender
- /chars
- Character models
- /pose
- Motion captures and animations of creatures
- /rigs
- Armatures of reusable rigs
production
Directory structure for episodes, special features, etc.
- /audio
- Prelim reading to final mixdown
- /anim
- Rough animatic (story reel) using storyboard and audio track
- /mktg
- Material for posters, banners, adverts, story copy, etc.
- /preprod
- Pre-production notes, planning, etc.
- /ref
- Reference materials incl. location shots, test photo shoots
- /render
- Organized by quick vs. final, per shot
- /scenes
- Separate blend file per shot (including any DVD extras)
- /sched
- Shooting schedule, etc.
- /script
- Story, screenplay, shooting script
- /status
- Administrivia
- /story
- Storyboard images
- /vid
- Imported video
- /xtras
- Extras and special features, incl interviews, actor bios, etc.
